Vein Server Quickstart
Set server name, password, and admins in Game.ini, tune gameplay in Engine.ini, use the in-game admin menu, and size your Vein server for its memory needs.
A Vein dedicated server is configured through two Unreal-style INI files and an in-game admin menu. This quickstart covers connecting, the identity settings in Game.ini, gameplay tuning in Engine.ini, and admin access. Panel basics are in Access Your Game Server Panel.
Connect#
Players find the server in Vein's in-game server browser by name (if it is public) or connect directly to IP:7777 (the default game port; the query port is 7778, and both are allocated by the panel). Enter the password if you set one.
Game.ini: identity and access#
The common values (server name, password, max players, public listing) are exposed on the Startup tab. Under the hood, and for anything else, edit Vein/Saved/Config/LinuxServer/Game.ini with the server stopped:
[/Script/Engine.GameSession]
MaxPlayers=16
[/Script/Vein.VeinGameSession]
ServerName=NoBull Networks Vein
Password=
bPublic=True
bAntiCheatProtected=True
AdminSteamIDs=7656119XXXXXXXXXX
AdminSteamIDs=7656119YYYYYYYYYY
One AdminSteamIDs line per admin, using SteamID64. Set bPublic=False for a private, unlisted server.
Engine.ini: gameplay#
Gameplay tuning uses console variables under [ConsoleVariables] in Engine.ini in the same folder. A few examples; the game's documentation lists over a hundred:
[ConsoleVariables]
vein.PvP=0
vein.Zombies.Health=40.0
vein.Scarcity.Difficulty=2.0
Restart after edits. Admins can also change many settings live from the in-game admin menu, which persists them for you.
Admin menu#
Admins listed in Game.ini press the backslash key (\) in game to open the admin panel: player management, config changes, and moderation tools. Give admin to people you would hand your house keys.
Saves and backups#
World and player saves live under the server's Vein/Saved/ tree. Stop the server cleanly from the panel before editing files, schedule nightly backups, and download a copy before experimenting with gameplay variables.
Requirements and updates#
Vein's server is memory-hungry: it wants several gigabytes just to start and grows with connected players and zombie counts, so size the plan for the crowd you expect and watch the panel graphs. Restart from the panel after game updates so the server fetches the matching build; if the config gains new keys, compare yours with the freshly generated defaults.
