Correction of Errors: Our Support Email Import Failed for 109 Days
For 109 days our WHMCS email to ticket import failed while outbound mail kept working. What broke, who it affected, and what we changed.
Every post is written in-house: what we built, what it costs, what broke, and what we fixed. When we publish a how-to, it lives in the Knowledge Base instead, where it stays updated.
For 109 days our WHMCS email to ticket import failed while outbound mail kept working. What broke, who it affected, and what we changed.
IPv4 for a hosting company, explained by an operator: why a /24 is the floor, what ASN and RPKI involve, and whether to lease or buy addresses.
How to start a hosting company, costed honestly: the hardware, rack space, transit, IP space, and licences you buy months before anyone pays you.
Valheim server hosting requirements by build size and crew: how much RAM and clock a ten player world needs, and what actually makes it stutter.
Palworld server hosting requirements by guild size and base count: how much RAM a dedicated server really needs, and why it climbs while you play.
Discord bot hosting without the guesswork: what a bot really consumes, why free tiers keep dropping it, and how small a server you can honestly buy.
Rust server hosting requirements by world size and population: how much RAM and CPU a wipe cycle really needs, and what makes a server stutter.
KVM VPS vs OpenVZ: what full virtualization gives you that a container cannot, from your own kernel to a real console, and how to tell which you bought.
What a self-hosted AI agent actually is, why its learning loop only compounds on an always-on server you own, and how much access to give it.
How much does a game server cost? Live monthly prices by game, what really drives the number, and the charges cheap hosts add after checkout.
Minecraft server RAM requirements without the guesswork: what vanilla, plugins, and modpacks really need, and why more memory is often not the fix.
VPS vs cloud hosting compared on the only line that matters: the invoice. Egress, add-ons, flat pricing, and when the cloud is genuinely worth it.
Shared hosting vs VPS: the symptoms that mean you have outgrown shared hosting, what replaces the control panel, and what the move really costs.
Game server hosting vs VPS: what a managed game panel does for you, what root access buys you, and how much RAM each game actually needs.
Why Seattle colocation in a downtown carrier hotel beats a suburban cage: what 1000 Denny Way gives your racks, and when colo beats renting a VDS.
What the resources on a virtual dedicated server really mean: dedicated cores, reserved RAM, RAID-10 storage, and when a VDS beats a VPS or bare metal.
What AMD EPYC VPS hosting delivers under real load: guaranteed cores, high clocks, NVMe RAID, and the benchmarks to verify every claim yourself.
Why your domain renewal cost jumps after the first year, the charges nobody mentions, and the registry rules that decide when you can leave.
How NoBull Networks moved every server and switch to 1000 Denny Way in Seattle: the plan, the 16-hour night, and what the move means for latency.
Windows VPS hosting without the surprise: 180-day evaluation images, bring your own license, the disk Windows really needs, and when Linux is cheaper.
The cost model behind NoBull Networks VPS pricing: fixed costs, variable costs, and an honest margin, with the current Performance lineup shown live.
Seven Minecraft hosts that survived a 50-mod Forge pack and ten players, ranked honestly, including where NoBull Networks wins and where it does not.
What bottom-dollar VPS hosting really costs: overselling, hidden fees, and downtime math, and how to spot the trap before you buy.
Stock control means a hard cap on how many VPS run per node. Why NoBull Networks stops selling before performance slips, and what that buys you.