How Much Does a Game Server Cost?
How much does a game server cost? Live monthly prices by game, what really drives the number, and the charges cheap hosts add after checkout.
How much does a game server cost? For the games we host, the server itself is the cheap part. A world for a few friends costs about what a couple of coffees do, and a plan for a busy public community costs about what a streaming bundle does. What separates a good deal from a bad one is not the headline rate. It is how much of the machine the plan reserves for you, and what lands on the invoice after you have signed up.
What a game server costs, by game#
Price follows the game, not the size of your friend group. A Terraria world is a small job. A Palworld save with a working Pal factory running in the background is not. Below are our live entry prices, the cheapest enabled plan for each game, read from the same pricing data the order pages use. vCPU is the slice of a physical processor core the plan reserves for you.
| Game | Entry plan | Memory | vCPU | From, monthly |
|---|---|---|---|---|
| Terraria | Desert (4P+) | 3 GB | 0.5 | $4.99 |
| Counter-Strike: Source | CSS Support (24P+) | 1 GB | 1 | $5.99 |
| Minecraft | Stone Basic | 2 GB | 1 | $6.99 |
| Vein | Clean | 8 GB | 1 | $7.99 |
| Counter-Strike 2 | CS2 Half Buy (10P+) | 3 GB | 1 | $9.99 |
| 7 Days to Die | Normal (8P) | 5 GB | 2 | $12.99 |
| Enshrouded | Warden (4p) | 4 GB | 2 | $12.99 |
| Icarus | Oxite (4P) | 6 GB | 2 | $12.99 |
| Rust | Survivor (40P+) | 8 GB | 2 | $12.99 |
| Satisfactory | Biomass (2P+) | 6 GB | 2 | $12.99 |
| Valheim | The Elder (4P+) | 4 GB | 2 | $12.99 |
| Palworld | Alpha (8P) | 16 GB | 4 | $23.99 |
Two things are worth reading off that table. The gap between the cheapest game and the dearest is several times over, and it tracks memory almost exactly. And the expensive games are the ones that simulate the most: survival and crafting titles keep an entire living world in memory whether anyone is logged in or not.
What actually moves the price#
Four things, in the order they matter.
- Memory. This is the line item you are really buying. It is set by the world and the mods, not by headcount, which is why Minecraft server RAM requirements depend far more on whether you run a modpack than on how many people join.
- Clock speed, not core count. Most game servers run their world update on a single thread, so the speed of one core decides whether the game feels smooth. Our game nodes run AMD EPYC 4000 or Intel Xeon 6300 series processors at 4.3 GHz and up. A cheaper host selling you four slow shared cores has sold you a bigger number and a worse server.
- Storage. Saves and backups share it, and a backup needs free space to write into, so the disk figure is not spare capacity. Ours is NVMe doing better than 1 GB/s, which is what stops an autosave showing up as a hitch mid-raid.
- Slots or resources. Plenty of hosts bill per player slot, so growing a community means paying again. Our Minecraft plans are sold by resources with unlimited slots, and the plans for the other games list the player count each one is sized for.
The charges that arrive after checkout#
The advertised rate is rarely the whole bill in this industry. The usual additions, in rough order of how often we see people caught by them:
- A promotional first term. The first month or year is discounted and the renewal is not, which is the same trick that makes a domain renewal cost jump in year two.
- Per-slot upcharges for a server you already pay to run.
- Backups as an add-on, billed monthly, for something a panel does natively.
- Priority or dedicated CPU sold on top, which is an admission that the standard product is oversubscribed.
- Tax added at the end, after you have compared the listed rates of five hosts.
Our position on that last one is on the billing page and worth repeating here: prices shown on the site include taxes and fees, and there are no hidden extras at checkout. Backups and support are part of the monthly rate, and the panel handles backups and schedules for you. Billing runs on the anniversary of your order date, upgrades are prorated when you outgrow a plan, and cancelling is a portal action with one rule worth diarising: cancel at least seven days before the renewal date and it never gets charged.
What free game server hosting really costs#
Free tiers exist, and they are honest about being a trial in every way except the marketing. Expect the server to be put to sleep when idle, queued behind paying customers at peak, capped at a handful of players, or funded by an ad wall your friends have to click through.
Hosting on your own machine is the other free option, and the bill is real even though no invoice arrives. It runs on your home upload bandwidth, the slowest half of a home connection, it needs the machine powered on around the clock, and it hands your home IP address to everyone who joins. For a weekend with three friends, fine. For anything you want people to come back to, the monthly rate above beats the electricity plus the aggravation.
When a VPS is the cheaper answer#
One server on a managed panel is almost always the better buy, and the game server plans are priced for exactly that. The maths changes when you want several servers, a Discord bot, a map website, and a mod build pipeline on one machine you control. At that point you are paying for a panel you have outgrown, and an AMD EPYC VPS with root access carries all of it for one price. The trade is that you become the administrator, which we work through in game server hosting versus a VPS.
FAQ#
How much does a Minecraft server cost per month?
Our cheapest Minecraft plan is the entry row in the table above and suits vanilla Java with a few friends. A modpack for ten to twenty people wants roughly four times the memory, which lands one or two tiers up. Player count moves the price much less than the modpack does.
Is it cheaper to host a game server myself?
Only if you already leave a capable machine running day and night and do not mind sharing your home IP address with strangers. Count the power draw, the upload bandwidth, and the evening spent forwarding ports, and an entry plan wins.
Do I pay more when more players join?
Not on our Minecraft plans, which are sold by resources with unlimited slots. On the other games each plan states the player count it is sized for, and you move up a tier when you outgrow it. Hosts that bill per slot are charging you twice for the same server.
What happens to the price when I need more RAM?
You move to the next plan and pay the prorated difference for the rest of the billing period, then the new rate from the next invoice. There is no cancellation fee and no contract to break, and the world data comes with you.
Why are some hosts so much cheaper than this?
Because they sell the same core to several customers and hope you are not all busy at once. That is fine until Friday night, when everyone is. Ask any host what processor the node runs and how many servers share it; the ones with a straight answer are the ones worth comparing on price.
