Valheim Viking survival artwork
Valheim · Dedicated server · Steam and Xbox

Summon the boss with 10 Vikings, and the world keeps up.

Valheim bosses are the milestones: sail to the altar, make the offering, and the whole crew fights at once. Every swing, arrow, and falling tree is simulated on one server thread. Yours is online in under 3 minutes, with no player cap, BepInEx mods, and your own world seed. Bring your co-op world, or roll a new seed.
  • Online in 3 minutes
  • No slot caps
  • Mod support
  • Automatic backups
  • Live console
  • 30-day money-back
  • Engineers who answer

4.1 out of 5 star rating on TrustpilotBenchmarks and the 60% cap published. Racks we own in the Pacific Northwest.

Get your server Talk to an engineer From $12.99/mo. No contract.

Size it for your crew

Player counts are where each size stays smooth, not a cap. Valheim allows 10 Vikings; big shared bases and mods push memory, so pick 6 GB for a full crew.

The Elder

For a small crew

4+players
4 GBRAM
  • 2 vCPU on AMD EPYC™
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$12.99/mo

Get this server

Bonemass

For a medium crew

6+players
5 GBRAM
  • 2 vCPU on AMD EPYC
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$14.99/mo

Get this server

Yagluth

Headroom for a full crew

10+players
6 GBRAM
  • 4 vCPU on AMD EPYC
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$24.99/mo

Get this server
Ping test · SEA1

Check your ping to our Seattle rack.

Measured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.

Everything a Valheim server needs. Nothing to add on.

Online in under 3 minutes

From checkout to your crew joining by IP or the Steam browser, with the address in your welcome email.

BepInEx and Valheim Plus

Install BepInEx over SFTP, drop plugins into BepInEx/plugins, and share the exact mod list with your crew.

start_server.sh values, yours

Name, world, password, public, and crossplay on the Startup tab; worlds are two files you can upload.

Live console and SFTP

Logs and the join code in the console, adminlist and permittedlist in the file manager, sub-user logins for co-admins.

Backups you can restore

Schedule nightly backups in the Game Panel and restore the world from before the swamp went wrong.

Boss fights that hold

Valheim is single-thread bound, so your server gets a 4.5 GHz single-core clock, benchmark published.

No noisy neighbors

Your node stops taking servers at 60% load; the cap and the policy are published on Receipts. Boss fights get the headroom.

Engineers who answer

Tickets go to the people who run the nodes, not to a script.

Illustration of a Valheim camp at night: a longhouse with lit windows, a carved rune stone, and a raft under sail, with callout cards for the CPU, the memory, and the storage above it

Why the hardware matters for Valheim

Valheim is single-thread bound. Its cost scales with the number of players and the size of their builds, not with the map. Your server runs on AMD EPYC 4565P at a 4.5 GHz single-core clock. The node stops taking servers at 60% load, so somebody else's game night cannot slow your boss fight. Both numbers are published on Receipts, with the benchmark run behind them.

Memory follows the builds. 2 to 4 players run fine on 4 GB. A shared longhouse and a full crew of 10 want 6 GB, with 5 GB in between. World files sit on NVMe storage, so periodic saves and shutdown saves are quick. Watch the graphs in the Game Panel and step up a size when the great hall grows.
Game Panel file manager

Your rules, your files

Valheim reads its settings at launch. The start_server.sh values (name, world, password, public, crossplay) are fields on the Startup tab; a restart applies them. Admins, whitelist, and bans are three text files, one ID per line, edited in the file manager.

Worlds are two files, name.db and name.fwl, in worlds_local. Upload both to bring your co-op world in, or set a new world name for a fresh seed. BepInEx mods install over SFTP into BepInEx/plugins and must match on every client. Schedule nightly backups, and watch the live console for the join code and every login.

Straight Answers, before you ask.

3 guides from the knowledge base, written by the engineers on shift.

Questions people ask first.

About running Valheim here.

Explore the knowledge base or open a ticket in the Console. An engineer answers.

Is "4 players" a cap?
No. It is the crew size The Elder server stays smooth at. Valheim itself allows 10. Invite them all, and upgrade a size if a big shared base starts to feel it.
Can I run BepInEx mods or Valheim Plus?
Yes. Install BepInEx into the server folder over SFTP, drop plugins into BepInEx/plugins, and restart. Mods must match on every client, so publish the exact list; server-only admin tools are the exception.
How fast is it online?
Under 3 minutes from checkout. Your welcome email carries the server address and your login, and the Game Panel is ready when it lands.
Can I change the world, seed, or password later?
Yes. World name, password, public listing, and crossplay are on the Startup tab; a restart applies them. Seeds are baked in at creation, so a new seed means a new world name. Uploading your co-op world works too.
Can I upgrade later without losing the world?
Yes, from the Console. Pick the larger size, pay the prorated difference for the rest of the cycle, and restart to apply it. Your world, lists, and mods come with you.
Where does it run, and what if I want out?
Seattle, on racks we own, built for Pacific Northwest latency; the route is published on the datacenter page. No contract, and new servers carry the 30-day money-back guarantee. After 30 days, refunds are prorated at our discretion; request one within 72 hours of the charge.
The boss altar is waiting.

Your Valheim server is online in under 3 minutes. Rally the crew.