7 Days to Die zombie survival artwork
7 Days to Die · Dedicated server · Steam

Survive the blood moon without the lag.

A 7 Days to Die server for you and your crew, online in under 3 minutes. Full mod support, no player-slot caps, and hardware built for horde night. Run it your way, from the map seed to the loot multiplier.
  • Online in 3 minutes
  • Full mod support
  • No slot caps
  • Automatic backups
  • Live console and files
  • 30-day money-back
  • Engineers who answer

4.1 out of 5 star rating on TrustpilotBenchmarks and the 60% cap published. Racks we own in the Pacific Northwest.

Get your server Talk to an engineer From $12.99/mo. No contract.

Choose your server.

Sized by group. Player counts are what stays smooth, not a cap. Invite more, and upgrade from the Console if you feel it.

Normal

For a small group

8players, recommended
5 GBRAM
  • 2 vCPU on AMD EPYC™
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$12.99/mo

Get this server

Horde Hero

For a medium community

20players, recommended
6 GBRAM
  • 3 vCPU on AMD EPYC
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$18.99/mo

Get this server

Radiated Legend

Headroom for a large server

30+players
8 GBRAM
  • 4 vCPU on AMD EPYC
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$24.99/mo

Get this server
Ping test · SEA1

Check your ping to our Seattle rack.

Measured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.

Everything a 7 Days to Die server needs. Nothing to add on.

Online in under 3 minutes

Checkout to first login, automatically.

Mods and overhauls

Darkness Falls, Undead Legacy, Mod Launcher-ready.

serverconfig.xml, yours

Seed, map, difficulty, loot, blood-moon frequency.

Backups you can restore

Scheduled or on demand, restored from the Game Panel.

Live console and SFTP

Commands, logs, and files from the browser or your client.

Co-admins

Sub-users with their own logins. No password sharing.

No noisy neighbors

Your node stops taking servers at 60% load; the cap and the policy are published on Receipts. Hordes get the headroom.

Engineers who answer

Tickets go to the people who run the nodes.

Illustration of a blood-moon horde pressing on a block wall, with callout cards for the CPU, the memory, and the storage behind it

Day 7 is the test. Pass it.

A blood-moon horde is dozens of zombies pathing, digging, and smashing blocks at once. The game does that work on a few CPU threads. Your server runs on AMD EPYC 4565P at 4.5 GHz, on a node we stop filling at 60% load. That is why tick rate holds on horde night, not just at noon.

Horde Hero carries 6 GB of RAM and Radiated Legend 8 GB. That holds Darkness Falls and a big random-gen map. Saves and chunks sit on NVMe, so a horde never waits on the disk. The clock and the cap are published on Receipts, with the benchmark run behind them.
Game Panel file manager

Your rules, your files.

Upload mods with the file manager or SFTP, edit serverconfig.xml in the browser, and restart from the live console. Darkness Falls and other overhauls run on Horde Hero and up, with the memory to hold them. Change the seed, the difficulty, or the loot tables whenever your group votes for it.

Backups run on the schedule you set in the Game Panel, and restore from the same screen. Roll back to before the raid went wrong.

Straight Answers, before you ask.

3 guides from the knowledge base, written by the engineers on shift.

Questions people ask first.

About running 7 Days to Die here.

Explore the knowledge base or open a ticket in the Console. An engineer answers.

Is "8 players" a cap?
No. It is the group size the Normal server stays smooth at. Invite more; if it starts to feel it, upgrade from the Console. You pay the prorated difference, it applies after a restart, and you keep the world.
Can I run mods and overhauls?
Yes. Full file access and an editable serverconfig.xml. Horde Hero and Radiated Legend carry the memory for Darkness Falls and similar overhauls.
How fast is it online?
Under 3 minutes from checkout. Your login and the server address arrive by email, and the console is live before you open it.
Can I change the map, seed, or difficulty later?
All of it, from the Game Panel or serverconfig.xml. Random-gen or Navezgane, day length, loot and spawn multipliers, blood-moon frequency.
What if I don't like it?
No contract, so cancel from the Console whenever you like. New servers carry the 30-day money-back guarantee. After that, a refund asked for within 72 hours of a charge is considered on a prorated basis. The refunds guide has the details.
Where does it run?
Seattle, on racks we own, built for Pacific Northwest latency. The network route is published, so you can check the hops yourself.
Blood moon is in 7 days.

Your server is online in under 3 minutes. Bring the crew.