7 Days to Die Server Quickstart
Edit serverconfig.xml for world, seed, difficulty, and passwords, declare admins in serveradmin.xml, wipe saves, and add mods on your 7 Days to Die server.
Read the guide →
Benchmarks and the 60% cap published. Racks we own in the Pacific Northwest.
Sized by group. Player counts are what stays smooth, not a cap. Invite more, and upgrade from the Console if you feel it.
For a small group
$12.99/mo
Get this serverFor a medium community
$18.99/mo
Get this serverHeadroom for a large server
$24.99/mo
Get this serverMeasured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.
Checkout to first login, automatically.
Darkness Falls, Undead Legacy, Mod Launcher-ready.
Seed, map, difficulty, loot, blood-moon frequency.
Scheduled or on demand, restored from the Game Panel.
Commands, logs, and files from the browser or your client.
Sub-users with their own logins. No password sharing.
Your node stops taking servers at 60% load; the cap and the policy are published on Receipts. Hordes get the headroom.
Tickets go to the people who run the nodes.
3 guides from the knowledge base, written by the engineers on shift.
Edit serverconfig.xml for world, seed, difficulty, and passwords, declare admins in serveradmin.xml, wipe saves, and add mods on your 7 Days to Die server.
Read the guide →Use the Game Panel console to run commands, edit and upload files in the browser, and connect an SFTP client using the details on the Settings page.
Read the guide →Create manual game server backups, schedule automatic backups and restarts from the panel, and understand the free-space requirement.
Read the guide →Explore the knowledge base or open a ticket in the Console. An engineer answers.