Counter-Strike tactical game artwork
Counter-Strike 2 · Dedicated server · Steam

Your match, your rules, sub-tick without the stutter.

Counter-Strike 2 fixes the tick rate and reads your inputs sub-tick, so the server must never fall behind. Yours runs on a 4.5 GHz core, on a node capped at 60% load. Set the game mode, the map pool, and server.cfg yourself. Online in under 3 minutes.
  • Online in 3 minutes
  • No slot caps
  • Plugins and custom maps
  • Automatic backups
  • Live console
  • 30-day money-back
  • Engineers who answer

4.1 out of 5 star rating on TrustpilotBenchmarks and the 60% cap published. Racks we own in the Pacific Northwest.

Get your server Talk to an engineer From $9.99/mo. No contract.

Pick a size

Sized by match. Half Buy for a 10-player match, Full Buy for 16 with spectators and a plugin stack. The counts are recommendations, not caps.

CS2 Half Buy

A 10-player match

10+players
3 GBRAM
  • 1 vCPU on AMD EPYC™
  • 60 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$9.99/mo

Get this server

CS2 Full Buy

16 with spectators and plugins

16+players
6 GBRAM
  • 2 vCPU on AMD EPYC
  • 70 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$14.99/mo

Get this server
Ping test · SEA1

Check your ping to our Seattle rack.

Measured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.

Everything a Counter-Strike 2 server needs. Nothing to add on.

Sized by match

Half Buy is sized for 10 players, Full Buy for 16 plus spectators: recommendations, not caps we enforce.

Online in under 3 minutes

Checkout to a running server, automatically. Paste your Game Server Login Token and it is public.

server.cfg and plugins, yours

Hostname, RCON, freeze time, overtime in server.cfg; Metamod:Source and CounterStrikeSharp in addons/.

Backups you can restore

Configs, plugins, and Workshop maps in one archive on a schedule, restored in one click.

Live console and SFTP

Run changelevel and any RCON command from the browser, no password needed; files from your own client.

No noisy neighbors

Tick timing is single-core work. Your node stops taking servers at 60% load; the cap and the policy are published on Receipts.

99.9%, credit-backed

If the network misses it, the credit is issued without you asking.

Engineers who answer

Tickets go to the people who run the nodes, not to a script.

Illustration of an overhead Counter-Strike 2 map sketch with two site markers, stacked crates, and a round timer ring, with callout cards for the CPU, the memory, and the storage above it

Why the hardware matters for Counter-Strike 2

Counter-Strike 2 fixes the tick rate and reads inputs sub-tick. The server's whole job is keeping up with the clock. That work sits on one core. Your server runs on AMD EPYC 4565P at 4.5 GHz, on a node we stop filling at 60% load. The last round keeps its timing like the first.

Half Buy has 3 GB of memory and 60 GB of NVMe storage. Full Buy has 6 GB and 70 GB for Workshop maps and plugins. Bots and plugin stacks add load, and the Game Panel graphs show it. The clock and the cap are published on Receipts, with the benchmark run behind them.
Game Panel file manager

Your rules, your files

Edit game/csgo/cfg/server.cfg in the browser: hostname, RCON password, freeze time, max rounds, overtime. Game mode is two convars on the Startup tab. Plugins run on Metamod:Source with CounterStrikeSharp, installed into game/csgo/addons/ over SFTP. SourceMod does not exist for CS2, and a Valve patch can break plugins until versions match.

Backups on a schedule keep configs, plugins, and maps in one archive you can restore in a click. The Game Panel console does what RCON does without the password, and changelevel works from it live.

Straight Answers, before you ask.

3 guides from the knowledge base, written by the engineers on shift.

Questions people ask first.

About running Counter-Strike 2 here.

Explore the knowledge base or open a ticket in the Console. An engineer answers.

Is "10 players" a cap?
No. Half Buy on 3 GB suits a 10-player match, Full Buy on 6 GB suits 16 plus spectators. Bots and plugin stacks add load, so watch the Game Panel graphs and upgrade if it climbs.
Can I run plugins and Workshop maps?
Yes, with a caveat. SourceMod does not exist for CS2; plugins run on Metamod:Source with CounterStrikeSharp, installed into game/csgo/addons/ over SFTP. A Valve patch can break them until versions match. Workshop maps load with host_workshop_map.
How fast is it online?
Under 3 minutes from checkout, plus one step. Paste a Game Server Login Token for App ID 730 on the Startup tab. Without it the server runs LAN-only and nobody outside can join.
Can I change the game mode, maps, or rules later?
Yes. game_type and game_mode set Competitive, Casual, Wingman, Deathmatch, or Arms Race, usually from the Startup tab. Rules live in game/csgo/cfg/server.cfg; change maps live with changelevel from the Game Panel console.
Can I upgrade later without redoing the setup?
Yes. In the Console, open the service, choose Upgrade/Downgrade, and pay the prorated difference for the rest of the cycle. The new size applies after a restart; server.cfg, your token, and your plugins come with it.
What about refunds, and where does it run?
New servers carry the 30-day money-back guarantee: cancel in the Console within 30 days for a full refund. After that, refunds are prorated at our discretion and requested within 72 hours of a charge. Seattle, on racks we own, built for Pacific Northwest latency; route published on the datacenter page.
Full buy. Your server is online in 3 minutes.

Paste your token, set the mode, and send the crew the address.