Palworld multiplayer server artwork
Palworld · Dedicated server · Steam

Hold the base through every raid, without the stutter.

Palworld sends raiders at your base while your Pals run the assembly lines and the breeding farm hatches eggs. The server simulates all of it, every tick. Yours is online in under 3 minutes, with no player cap and PalWorldSettings.ini in your hands. A raid stays a fight, not a slideshow.
  • Online in 3 minutes
  • No slot caps
  • Mod support
  • Automatic backups
  • Live console
  • 30-day money-back
  • Engineers who answer

4.1 out of 5 star rating on TrustpilotBenchmarks and the 60% cap published. Racks we own in the Pacific Northwest.

Get your server Talk to an engineer From $23.99/mo. No contract.

Size it for your guild

Player counts are where each size stays smooth, not a cap. Pick 32 GB for big bases, mods, or 20 or more players.

Alpha

For a small guild

8players, recommended
16 GBRAM
  • 4 vCPU on AMD EPYC™
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$23.99/mo

Get this server

Apex

Headroom for a large guild

32players, recommended
32 GBRAM
  • 4 vCPU on AMD EPYC
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$34.99/mo

Get this server
Ping test · SEA1

Check your ping to our Seattle rack.

Measured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.

Everything a Palworld server needs. Nothing to add on.

Online in under 3 minutes

From checkout to your guild joining, with the address in your welcome email.

Server settings and mods

Palworld server mods are limited today; its rates, raids, and rules are all settings, and those are yours.

PalWorldSettings.ini, yours

Experience and capture rates, raids on or off, death penalty, PvP, and passwords.

Live console and SFTP

Admin commands, logs, and files from the browser or your own client, plus sub-user logins for co-admins.

Backups you can restore

Schedule nightly backups in the Game Panel and restore the save from before a raid went wrong.

Raids that stay a fight

Pal AI sits on one game thread, so you get a 4.5 GHz single-core clock, benchmark published.

No noisy neighbors

Your node stops taking servers at 60% load; the cap and the policy are published on Receipts. Raids get the headroom.

Engineers who answer

Tickets go to the people who run the nodes, not to a script.

Illustration of a Palworld base: a fenced pen, a workshop hut, a conveyor carrying crates, and a worker in a hard hat, with callout cards for the CPU, the memory, and the storage above it

Why the hardware matters for Palworld

A base of 15 working Pals plus a raid at the gate is a lot of AI per tick. Your server runs on AMD EPYC 4565P at a 4.5 GHz single-core clock. The node stops taking servers at 60% load, so somebody else's game night cannot slow your raid. Both numbers are published on Receipts, with the benchmark run behind them.

Palworld is hungry for memory, which is why the plans start at 16 GB and go to 32 GB. Saves and Pal data sit on NVMe storage, so autosaves do not stall the world. Watch the graphs in the Game Panel and step up a size when a big guild pushes them.
Game Panel file manager

Your rules, your files

Every gameplay rule lives in one file, PalWorldSettings.ini. Experience and capture rates, raids on or off, death penalty, PvP, and passwords are all in it. Edit it in the browser, or change the common values on the Startup tab, then restart from the console.

Palworld has few server-side mods; where one exists, the same file access installs it. Upload a save from co-op with the file manager or SFTP and point the server at it. Schedule nightly backups and a restart every 12 or 24 hours, which keeps a long-running Palworld server smooth. The live console shows players, saves, and broadcasts as they happen.

Straight Answers, before you ask.

3 guides from the knowledge base, written by the engineers on shift.

Questions people ask first.

About running Palworld here.

Explore the knowledge base or open a ticket in the Console. An engineer answers.

Is "8 players" a cap?
No. It is the group size the Alpha server stays smooth at. Palworld itself allows up to 32 in PalWorldSettings.ini. Invite more, and upgrade a size if the base starts to feel it.
Can I run mods?
Palworld has few server-side mods today, and we say so. Every server setting is yours: rates, raids, PvP, death penalty, and passwords. Where a server mod exists, you have the file access to install it.
How fast is it online?
Under 3 minutes from checkout. Your welcome email carries the server address and your login, and the Game Panel is ready when it lands.
Can I change rates, raids, or the death penalty later?
Yes, any time. Stop the server, edit PalWorldSettings.ini in the file manager or the common values on the Startup tab, and restart. The default file in the same folder is your reference if a value gets ignored.
Can I upgrade later without losing the base?
Yes, from the Console. Pick the larger size, pay the prorated difference for the rest of the cycle, and restart to apply it. Your world and settings come with you.
Where does it run, and what if I want out?
Seattle, on racks we own, built for Pacific Northwest latency; the route is published on the datacenter page. No contract, and new servers carry the 30-day money-back guarantee. After 30 days, refunds are prorated at our discretion; request one within 72 hours of the charge.
Eggs to hatch, a base to hold.

Your Palworld server is online in under 3 minutes. Bring the guild.