Minecraft grass block and pickaxe artwork
Minecraft · Dedicated server · Java and Bedrock players

Your world, everyone invited, online in 3 minutes.

A Minecraft server for your group, on racks we own in the Pacific Northwest. Mob AI, redstone, and chunk ticks all run on 1 main thread. So your server gets a 4.5 GHz core on a node we stop filling at 60% load. Pick Paper, Forge, or Fabric, load a modpack, and invite everyone.

  • Online in 3 minutes
  • No slot caps
  • Mod support
  • Automatic backups
  • Live console
  • 30-day money-back
  • Engineers who answer

4.1 out of 5 star rating on TrustpilotBenchmarks and the 60% cap published. Racks we own in the Pacific Northwest.

Get your server Talk to an engineer From $6.99/mo · flat price · no contract

Pick a size

Sized by RAM, never by players. Bring more people or a modpack, and go up a size.

Pixel-style Minecraft character with diamond sword

Stone Basic

Vanilla or Paper, a few friends

no capplayers
2 GBRAM
  • 1 vCPU on AMD EPYC™
  • 40 GB NVMe for worlds and mods
  • Automatic backups on your schedule
  • Full file access: server.properties, plugins, mods

$6.99/mo

Get this server

Iron Plus

Plugins and a bigger group

no capplayers
4 GBRAM
  • 1.5 vCPU on AMD EPYC
  • 20 GB NVMe for worlds and mods
  • Automatic backups on your schedule
  • Full file access: server.properties, plugins, mods

$9.99/mo

Get this server

Diamond Plus

Modpacks and busy builds

no capplayers
8 GBRAM
  • 2 vCPU on AMD EPYC
  • 40 GB NVMe for worlds and mods
  • Automatic backups on your schedule
  • Full file access: server.properties, plugins, mods

$14.99/mo

Get this server

Netherite Ultra

Heavy modpacks and communities

no capplayers
16 GBRAM
  • 3 vCPU on AMD EPYC
  • 50 GB NVMe for worlds and mods
  • Automatic backups on your schedule
  • Full file access: server.properties, plugins, mods

$19.99/mo

Get this server
Ping test · SEA1

Check your ping to our Seattle rack.

Measured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.

Every size. The same list.

8 things every Minecraft server here includes, whichever size you pick.

Modpacks

Forge or Fabric packs: upload the server files, set the Startup tab, and restart.

Plugins

Paper for plugins: drop the .jar into plugins/ and restart. Players need nothing.

Java and Bedrock players

Java Edition out of the box; Geyser and Floodgate let Bedrock players join.

View distance, yours to set

Set view-distance and simulation-distance in server.properties, and pre-generate chunks with Chunky.

Backups you can restore

Schedule them in the Game Panel and restore a world from the Backups tab.

Live console

Run commands, watch the log, and restart from the browser.

The Game Panel

Your login lands by email in under 3 minutes: console, files, backups, schedules, and sub-users in one place.

Engineers who answer

Tickets go to the people who run the nodes. Open one from the Console.

Illustration of layered block terrain with a torch, a chest, and a portal frame drawn as plain cubes, with callout cards for the CPU, the memory, and the storage above it

Why the hardware matters for Minecraft

Minecraft ticks the world 20 times a second on 1 main thread. Mob AI, redstone, and every loaded chunk queue on it, so clock speed beats core count. Your server runs on AMD EPYC 4565P at 4.5 GHz, on a node we stop filling at 60% load. Both numbers are published. See the receipts.

RAM sets how much world stays loaded. 2 GB runs vanilla for a few friends; 8 GB and 16 GB hold modpacks and busy builds. Worlds and backups sit on NVMe storage.

The Game Panel file manager listing a server's folders

Your rules, your files

Edit server.properties in the browser: the seed, the difficulty, view-distance, the whitelist, and PvP. Drop plugins into plugins/ and mods into mods/ with the file manager or SFTP, then restart from the console.

Schedule backups in the Game Panel and restore a world from before the creeper reached the base. Sub-users get their own logins, so nobody shares a password.

Straight Answers for Minecraft owners

3 guides from the engineers on shift, with the exact labels the Game Panel shows.

Questions people ask before the first night.

Minecraft-specific.

More in the Minecraft quickstart. An engineer answers the rest; open a ticket from the Console.

Is there a player cap?
No. Every size runs with no player cap. RAM decides how many stay smooth: 2 GB for a few friends, 16 GB for a community. Invite more, and go up a size if the tick rate drops.
Can I run modpacks and plugins?
Yes. Pick Paper for plugins, or Forge or Fabric for mods, on the Startup tab. Upload the pack's server files with the file manager or SFTP and restart. The console shows the load.
How fast is it online?
Under 3 minutes from checkout. Your Game Panel login and the server address arrive by email. The console is live when you sign in.
How do I change server.properties?
Open the file manager in the Game Panel, edit server.properties in the browser, save, and restart. Seed, difficulty, view-distance, whitelist, and PvP all live there. The quickstart lists the lines most owners change first.
Can I upgrade later?
Yes, from the Console. You pay the prorated difference for the rest of the cycle. The new size applies after a restart, and your world and configuration come with it.
What about refunds, and where does it run?
New servers carry the 30-day money-back guarantee: cancel in the Console within 30 days for a full refund. After that, request a refund within 72 hours of payment; it is prorated at our discretion. It runs in Seattle on racks we own, built for Pacific Northwest latency; the route is published.
A Minecraft day lasts 20 minutes.

Your server is online in 3. Bring the whole group; there is no player cap.