Vein Server Quickstart
Set server name, password, and admins in Game.ini, tune gameplay in Engine.ini, use the in-game admin menu, and size your Vein server for its memory needs.
Read the guide →
Benchmarks and the 60% cap published. Racks we own in the Pacific Northwest.
Sized by memory. Vein wants several gigabytes to start and grows with players and zombies. 8 GB suits a small group, 16 GB a full house.
For a small group
$7.99/mo
Get this serverHeadroom for a full house
$22.99/mo
Get this serverMeasured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.
Both sizes are uncapped. Set MaxPlayers in Game.ini and size memory for the crowd: 8 GB or 16 GB.
Checkout to a running server, automatically. Name it in Game.ini and it is in the in-game browser.
Name, password, admins in Game.ini; PvP, zombie health, scarcity in Engine.ini.
Schedule them nightly from the Backups tab; Vein/Saved/ restores in one click.
Watch the log, stop cleanly before editing files, and reach the whole tree from your own client.
Zombie pathing is CPU work. Your node stops taking servers at 60% load; the cap and the policy are published on Receipts.
If the network misses it, the credit is issued without you asking.
Tickets go to the people who run the nodes, not to a script.
3 guides from the knowledge base, written by the engineers on shift.
Set server name, password, and admins in Game.ini, tune gameplay in Engine.ini, use the in-game admin menu, and size your Vein server for its memory needs.
Read the guide →Use the Game Panel console to run commands, edit and upload files in the browser, and connect an SFTP client using the details on the Settings page.
Read the guide →Create manual game server backups, schedule automatic backups and restarts from the panel, and understand the free-space requirement.
Read the guide →Explore the knowledge base or open a ticket in the Console. An engineer answers.