Counter-Strike: Source Server Quickstart
Configure server.cfg and mapcycle.txt, set RCON, install SourceMod and Metamod with admins, and keep your Counter-Strike: Source server listed and updated.
Read the guide →
Benchmarks and the 60% cap published. Racks we own in the Pacific Northwest.
Sized by crowd. Support for a 24-player public server, Clutchmaster for 34 with plugins and bots; the counts are recommendations, not caps.
A 24-player public server
$5.99/mo
Get this server34 with plugins and bots
$12.99/mo
Get this serverMeasured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.
Support is sized for 24 players, Clutchmaster for 34: recommendations, not caps we enforce.
Checkout to a running server, automatically. Add a Steam token and it stays listed in the browser.
Time limit, friendly fire, alltalk in server.cfg; admins in admins_simple.ini; plugins as .smx files.
Configs, SourceMod, and custom maps in one archive on a schedule, restored in one click.
Run changelevel and any RCON command from the browser, no password needed; files from your own client.
Source is single-thread bound. Your node stops taking servers at 60% load; the cap and the policy are published on Receipts.
If the network misses it, the credit is issued without you asking.
Tickets go to the people who run the nodes, not to a script.
3 guides from the knowledge base, written by the engineers on shift.
Configure server.cfg and mapcycle.txt, set RCON, install SourceMod and Metamod with admins, and keep your Counter-Strike: Source server listed and updated.
Read the guide →Use the Game Panel console to run commands, edit and upload files in the browser, and connect an SFTP client using the details on the Settings page.
Read the guide →Create manual game server backups, schedule automatic backups and restarts from the panel, and understand the free-space requirement.
Read the guide →Explore the knowledge base or open a ticket in the Console. An engineer answers.