Counter-Strike tactical game artwork
Counter-Strike: Source · Dedicated server · Steam

Classic Counter-Strike, your maps, your plugins, your rules.

Counter-Strike: Source is server.cfg, a map cycle, and SourceMod for the rest. Run de_dust2 and cs_office the way you remember them, and add the plugins your regulars expect. A Steam token keeps the server listed. 1 GB is sized for 24 players; 3 GB for 34 with plugins and bots. Online in under 3 minutes.
  • Online in 3 minutes
  • No slot caps
  • Plugins and custom maps
  • Automatic backups
  • Live console
  • 30-day money-back
  • Engineers who answer

4.1 out of 5 star rating on TrustpilotBenchmarks and the 60% cap published. Racks we own in the Pacific Northwest.

Get your server Talk to an engineer From $5.99/mo. No contract.

Pick a size

Sized by crowd. Support for a 24-player public server, Clutchmaster for 34 with plugins and bots; the counts are recommendations, not caps.

CSS Support

A 24-player public server

24+players
1 GBRAM
  • 1 vCPU on AMD EPYC™
  • 20 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$5.99/mo

Get this server

CSS Clutchmaster

34 with plugins and bots

34+players
3 GBRAM
  • 2 vCPU on AMD EPYC
  • 50 GB NVMe for saves and mods
  • Automatic backups
  • Full config and mod access

$12.99/mo

Get this server
Ping test · SEA1

Check your ping to our Seattle rack.

Measured from this browser: one HTTPS round trip to the datacenter your server would run in. Under 40 ms plays like a local machine; under 80 ms is smooth for every game here.

Everything a Counter-Strike: Source server needs. Nothing to add on.

Sized by crowd

Support is sized for 24 players, Clutchmaster for 34: recommendations, not caps we enforce.

Online in under 3 minutes

Checkout to a running server, automatically. Add a Steam token and it stays listed in the browser.

server.cfg and SourceMod, yours

Time limit, friendly fire, alltalk in server.cfg; admins in admins_simple.ini; plugins as .smx files.

Backups you can restore

Configs, SourceMod, and custom maps in one archive on a schedule, restored in one click.

Live console and SFTP

Run changelevel and any RCON command from the browser, no password needed; files from your own client.

No noisy neighbors

Source is single-thread bound. Your node stops taking servers at 60% load; the cap and the policy are published on Receipts.

99.9%, credit-backed

If the network misses it, the credit is issued without you asking.

Engineers who answer

Tickets go to the people who run the nodes, not to a script.

Illustration of a classic Counter-Strike: Source map corridor with stacked crates, a wall ladder, and a dashed plant-zone outline, with callout cards for the CPU, the memory, and the storage above it

Why the hardware matters for Counter-Strike: Source

Counter-Strike: Source is single-thread bound, like every Source game, so one fast core matters more than many slow ones. Your server runs on AMD EPYC 4565P at 4.5 GHz, on a node we stop filling at 60% load. A full server with a plugin stack does not share that core with somebody else's game night.

The server is light. Support has 1 GB of memory and 20 GB of NVMe storage. Clutchmaster has 3 GB and 50 GB for custom maps and SourceMod. The clock and the cap are published on Receipts, with the benchmark run behind them.
Game Panel file manager

Your rules, your files

Edit cstrike/cfg/server.cfg in the browser: time limit, friendly fire, alltalk, sv_pure. mapcycle.txt sets the rotation and motd.txt the join message. Metamod:Source and SourceMod install into cstrike/addons/ over SFTP. Admins go in admins_simple.ini, and plugins are .smx files in addons/sourcemod/plugins/.

Custom maps go in cstrike/maps/, with sv_downloadurl for the big ones. Backups on a schedule keep configs, plugins, and maps in one archive you can restore in a click. The Game Panel console runs changelevel without RCON.

Straight Answers, before you ask.

3 guides from the knowledge base, written by the engineers on shift.

Questions people ask first.

About running Counter-Strike: Source here.

Explore the knowledge base or open a ticket in the Console. An engineer answers.

Is "24 players" a cap?
No. Support on 1 GB suits 24 players, Clutchmaster on 3 GB suits 34 with plugins and bots. Source servers are light, so those numbers are what stays smooth, not a limit we enforce.
Can I run SourceMod plugins and custom maps?
Yes. Install Metamod:Source and SourceMod into cstrike/addons/ over SFTP, list admins in admins_simple.ini, and drop .smx plugins into addons/sourcemod/plugins/. Custom maps go in cstrike/maps/ and rotate through mapcycle.txt.
How fast is it online?
Under 3 minutes from checkout. Players type connect and your server address into the console. Add a Game Server Login Token for App ID 240 on the Startup tab. Then the server stays listed in the browser.
Can I change the map rotation or the rules later?
Yes. Edit cstrike/cfg/server.cfg for time limit, friendly fire, alltalk, and sv_pure, then restart or exec server.cfg. mapcycle.txt sets the rotation, motd.txt the join message, and changelevel switches maps live.
Can I upgrade later without redoing the setup?
Yes. In the Console, open the service, choose Upgrade/Downgrade, and pay the prorated difference for the rest of the cycle. The new size applies after a restart; server.cfg, SourceMod, and your maps come with it.
What about refunds, and where does it run?
New servers carry the 30-day money-back guarantee: cancel in the Console within 30 days for a full refund. After that, refunds are prorated at our discretion and requested within 72 hours of a charge. Seattle, on racks we own, built for Pacific Northwest latency; route published on the datacenter page.
de_dust2 the way you remember it. Online in 3 minutes.

Pick a size, drop in server.cfg and SourceMod, and send the crew the address.