Enshrouded Server Hosting Requirements for a Full Crew
Enshrouded server hosting requirements by crew and build size: how much RAM 16 players need, why edited terrain adds load, and what causes lag.
Enshrouded server hosting requirements come down to one fact: the whole world is made of voxels, small blocks the game lets you dig, carve, and build with. Every change your crew makes to the ground is saved and served back to every player. So the server you need depends on how much your group reshapes the map, not only on how many of you there are.
The short answer to Enshrouded server hosting requirements#
Enshrouded allows up to 16 players per server. Pick a plan from the size of your crew, then move up a tier if your group builds big or spreads out. Memory decides whether a sprawling base loads cleanly, and per-core clock speed decides how the world feels while everyone is in it.
| What you are running | Plan tier | Why |
|---|---|---|
| Two to four friends, one base, playing together | Warden (4p) | A small group keeps one area of the map busy at a time. |
| Five to eight players, a growing base, some solo exploring | Flamebreaker (8P) | More builders means more edited terrain, and players who split up load several areas at once. |
| A full server of up to 16, several bases, heavy terraforming | Mythic (16P) | Every player streams the world around them, and a large build keeps a lot of voxel data resident. |
Treat those as starting points, not targets to run at. A server that sits at the top of its memory after a long building session has no room left for the next one.
Terrain, bases, and player spread are the real load#
In most survival games the landscape is fixed and only the buildings are saved. In Enshrouded the ground itself is editable, which moves a lot of work onto the server. The main consumers, roughly in order:
- Edited terrain. Digging a cellar, flattening a hill, or tunnelling into a cliff writes permanent changes into the world. A crew that terraforms heavily grows the save faster than one that only builds.
- Bases. Each base sits around a Flame Altar, and everything placed inside that area is tracked. Several players each running their own base multiplies that cost.
- How far apart people play. Each player streams the part of the world around them. Sixteen players in one base load one area. Four groups in four regions load four, and the server carries all of them at once.
- Save growth. The world lives in
savegame/as a save file plus an_infofile, and it only grows over the life of the world. Scheduled backups need free disk to write into, so treat the storage on a plan as working space. See game server backups and schedules.
What actually makes an Enshrouded server lag#
Three things, and only one of them is fixed by more memory.
Clock speed. Game server loops lean on a few busy threads, so a fast core beats a pile of slow ones. Our Enshrouded servers run on AMD EPYC 4565P processors at 4.5 GHz with NVMe storage, and we stop placing servers on a node once it reaches 60% load. That cap is a sizing decision, and we explain it in how our stock control works.
Memory pressure. When a big build no longer fits in the plan's memory, the server starts paging, which means moving data out to disk and back again. Players feel it as rubber-banding and slow-loading terrain. This is the one case where a bigger plan is the fix.
Version mismatch and bad config. Enshrouded is in active development, and the server and every client must run the same build. After a game update, restart from the panel so the server fetches the new version. Settings live in enshrouded_server.json, and one missing comma stops the server from starting. Our Enshrouded server quickstart covers the file, the role passwords, and the default ports (15636 for the game, 15637 for queries).
Difficulty settings change the load less than you think#
The gameSettingsPreset key takes Default, Relaxed, Hard, Survival, or Custom. Custom unlocks a gameSettings block for player health, stamina, enemy damage, and day length. These change how the game plays, not how much hardware it needs, so do not size up for Hard mode. Size up for building ambition. Enshrouded has no official mod support on dedicated servers, so there is no mod list to budget for either.
What our Enshrouded plans give you#
Our Enshrouded server hosting plans are sold by resources, not player slots, so nobody pays extra to invite a friend. These figures are live, read from the same data the order pages use:
| Plan | Memory | vCPU | Storage | Monthly |
|---|---|---|---|---|
| Warden (4p) | 4 GB | 2 | 50 GB NVMe | $12.99 |
| Flamebreaker (8P) | 6 GB | 3 | 50 GB NVMe | $18.99 |
| Mythic (16P) | 10 GB | 4 | 50 GB NVMe | $24.99 |
The player figure in each plan name is guidance, not a cap we enforce; the 16 player limit is the game's own. vCPU is the share of a physical core reserved for your server, and it stays reserved when the node gets busy.
When to size up, and when to move off a panel#
Watch the panel graphs over a few normal evenings. Memory that stays high the morning after a restart is a sizing problem, and moving between tiers is a prorated upgrade that keeps your world. Lag that shows up only right after a game update, with memory well below the ceiling, is usually a version mismatch, and a restart fixes it.
Once the server shares a home with a Discord bot and a website, a machine with root access starts to make more sense than a panel. We worked through that trade in game server hosting versus a VPS, and the same sizing logic applied to another building game is in Valheim server hosting requirements.
FAQ#
How much RAM does an Enshrouded dedicated server need?
It depends on the crew and the build. A group of four fits the entry tier, and a full server of 16 with several bases belongs on the top tier. Heavy terraforming pushes you up a tier sooner than headcount does.
What is the maximum player count on an Enshrouded server?
Sixteen. That is the game's limit, set with slotCount in enshrouded_server.json. We do not sell slots; your plan decides how smoothly the world runs.
Why does my Enshrouded server lag with only a few players online?
Usually memory pressure from a large, heavily edited world, or players spread across distant regions. Right after a patch, it can also be a server that has not updated to match the clients yet.
Is Enshrouded more demanding than Valheim?
Per server, usually yes. It allows 16 players against Valheim's ten, and the whole map is voxel terrain your crew can dig into and reshape. Expect to need more memory for a similar group.
Can I move my co-op world to a dedicated server?
Yes. Stop the server, copy the save files into savegame/, and start it again. Take a backup first, and read what a game server costs if you are still deciding whether to rent one.
